PyQt: Maya Character Picker

Example of a fully featured character picker using the magic of PySide

Texture Based Deformer

Deform a mesh based on the colour values derived from a procedural texture

Visibility Node v2.0

A tool to help visualise hidden mesh objects by utilising componentModifiers

UV Based Blendshape Conversion

Convert blendshape targets on meshes with differing topologies

Python and PYQT Image Compare Tool

Investigation into writing a standalone application that can be compiled and run within Windows

Friday, 3 November 2017

Blood and Truth (a.k.a What I have been working on)

Its always nice when titles that you work on are finally shown to public for the first time, especially if the title is relatively well received which came as a nice surprise.
Blood and Truth is the successor to the bite-size experience released for Playstation VR by London Studio over a year ago called The London Heist. Naturally being VR it is a first person shooter that combines on rails and way-point based movement. Its worth noting that the way-point movement is not teleportation which makes a nice change and that in many areas the routes diverge so there are options to the player as to how they wish to move around the level.
The gun-play can be a bit frantic at times but this is at least mixed with the possibility of stealthy movement so that enemies simply do not spot you.
Anyway, take a look and if you feel like it, leave a comment. I would be interested in hearing some thoughts.